Before getting started, you will need to prepare the following things:
First, make sure you have a capable text editor installed on your computer to work on your project.
If you don't already have one, Wikipedia has a large list of text editors to choose from.
For Windows, I recommend Notepad++. For Mac, I recommend TextWrangler.
Create a local project directory for all the project files and call it advinjs (or choose some other name that you will remember).
Get a copy of the baseline project files.
Copy them into a local directory called baseline in your project directory (e.g.: advinjs/baseline).
These files comprise the starting point for your project.
Get a copy of the sample bitmap files.
Copy them into a local directory called images in your project directory (e.g.: advinjs/images).
You will copy images from this directory into your project as needed during the adventure.
And finally, before starting, make a copy of your entire advinjs/baseline directory and call it advinjs/game.
This is the directory where you will be doing all of your work.
At this point, your project directory should look as follows:
advinjs/ | baseline/ | This is the baseline project. |
images/ | These are the images that you will copy into your project as needed. | |
game/ | This is a copy of the baseline directory. You'll be doing all your work in this directory. |
Once you've verified that your project has all the files in the correct place, and you have your character tracking sheet, you can open up game/script.js in your text editor and start your adventure...