OK, so let's move the player down onto the platform.
Do you have an idea on how to do that?
Well, I already set the _player.x and _player.y value to 0 in init_player(). I can just change those values can't I?
Correct. What should you change them to?
I can leave the x value as 0, but I need to change the y value to the top of the platform, which is 360, right?
Let's try that and see what happens.
Uh-oh, that doesn't sound promising.
Hey, the player is drawn under the platform. That's not right!