// Initialize general game state info.function init_game() { ... // How fast the player paddles move. _game.paddle_speed = 3; // How fast the ball moves (in x and y direction). _game.ball_speed = 2; _game.default_ball_speed = 2; _game.current_ball_speed = 0; // Current game state: 'score', 'playing', 'gameover' _game.state = 'playing'; ...}