Spritely Tutorials
The following tutorials are available for using Spritely.
Except for the Setup/Installation instructions, the target audience for these tutorials is middle-school (grade 6-8) students working with an instructor. Familiarity with basic computer tasks (saving files, navigating folders, ...) is assumed.
Higher grade students should be able to use these tutorials for self-study.
Note that many of these tutorials are still under construction.
Setup/Installation | Getting set up | |
Tutorial 1 | Getting Started | How to create a simple sprite using Spritely |
Tutorial 2 | Getting Started | How to build a GBA ROM file from your Spritely project |
Tutorial 3 | Getting Started | Running your GBA ROM in VisualBoy Advance |
Tutorial 4 | Optional Tasks | Using Programmer's Notepad |
Tutorial 5 | Optional Tasks | Creating NDS ROMs |
Tutorial 6 | Optional Tasks | GBA and NDS cartridges |
Tutorial 7 | Beginning Programming | How the project is organized |
Tutorial 8 | GBA Programming | Tiles, Sprites and Objects |
Tutorial 9 | Basic Game Tasks | Adding a second object |
Tutorial 10 | Basic Game Tasks | Keeping the player within the screen bounds |
Tutorial 11 | Beginning Programming | Variables |
Tutorial 12 | Basic Game Tasks | Making objects move |
Tutorial 13 | Basic Game Tasks | Animating objects |
Tutorial 14 | GBA Programming | Background Tiles and Maps |
Tutorial 15 | Basic Game Tasks | Adding a simple background |
Tutorial 16 | Game Sample | Creating Pong |
Tutorial 17 | Basic Game Tasks | Detecting collisions between objects |
Tutorial 18 | Basic Game Tasks | Basic jumping |
Tutorial 19 | Basic Game Tasks | Adding a projectile |
Tutorial 20 | Beginning Programming | Arrays |
Tutorial 21 | Basic Game Tasks | Multiple projectiles |
Tutorial 22 | Beginning Programming | Finite state machines |
Tutorial 23 | Basic Game Tasks | Adding a title screen |