Playtest #2
Sun 19 Aug 2018
Participants: self, AdrianK
Overview
-
Testing:
- Change cost for track and shops: track cost 2, pays 1; shops cost 10, pay 5
- Increase citizens to 40 (8 x 5 resources)
Components
- 18”x20” board with Map of Tokyo
- 54 cards: 48 Ward cards + 6 wild cards
- Poker chips for money
- 20 stores per player (4 of each type)
- 20 track per player
- 3 dept stores per player
- 40 citizen tokens:
Rules
Setup
- Deal 3 cards to each player
- Start with 25yen each
Turns
At start of turn, randomly place a citizen on the map. Draw a card to determine the location.
Each turn choose an action:
- Pay 10yen + card, build a store in that ward or next to any of your track
- Stores can be built on top of other players stores
- Pay 10yen + card, upgrade an existing store
- Pay 2yen + card to build 1 track that expands from shop or your track
After taking your action, you may optionally resolve the customers in a single ward. You must be able to match all customers in that ward with a shop.
At end of turn, draw 1 card
Final turn
When last customer is placed, everyone takes one additional turn.
Player actions
Upgrading stores
Cost 10yen for each upgrade: 1-store -> 2-store -> 3-store -> dept store
- 1-store can satisfy 1 customer of that type
- 2-store can satisfy 2 customer of that type
- 3-store can satisfy 3 customer of that type
- dept store can satisfy 2 customers of any type, except for the type of the 3-store that it was upgraded from.
Resolving customers
When resolving customers:
- Each segment of track used pays the owner of that segment 1yen.
- Each station with a store that resolves a customer pays 5yen to the owner of each store in that station for each customer resolved.
- Customers must go to the largest store that has the item they want. If they can’t reach that store, then they cannot be resolved. If multiple stores are the same size, then the player may choose which one they go to.
- Customers cannot pass through a store of the matching resource on their way to get to a larger store.
Allow passing? If players want to pass, it means something is broken.
Clarify: can’t build on existing tracks
Summary: (A / G)
- Shops on board: 5 / 8
- Dept stores: 0 / 0
- Track: 16 / 13
- Citizens: 20 / 19 / 1 remaining on board
- Yen: 98 / 68
Shuffled cards once during game.
Suggestions/Actions
For next playtest, vary the resource distribution and reduce the shop/track tokens for each player.