shinjuku

Playtest #2

Sun 19 Aug 2018

Participants: self, AdrianK

Overview

Components

Rules

Setup

Turns

At start of turn, randomly place a citizen on the map. Draw a card to determine the location.

Each turn choose an action:

After taking your action, you may optionally resolve the customers in a single ward. You must be able to match all customers in that ward with a shop.

At end of turn, draw 1 card

Final turn

When last customer is placed, everyone takes one additional turn.

Player actions

Upgrading stores

Cost 10yen for each upgrade: 1-store -> 2-store -> 3-store -> dept store

Resolving customers

When resolving customers:

Comments

Allow passing? If players want to pass, it means something is broken.

Clarify: can’t build on existing tracks

Summary: (A / G)

Shuffled cards once during game.

Suggestions/Actions

For next playtest, vary the resource distribution and reduce the shop/track tokens for each player.