shinjuku

Playtest #4

Wed 22 Aug 2018

Participants: self, JeffB, SverreR

Overview

Components

Rules

Setup

Initial seeding

Turns

At start of turn, randomly place a citizen on the map. Draw a card to determine the location. On the first turn, place 2 citizens on map (to seed).

Each turn choose an action:

After taking your action, you may optionally resolve the customers in a single ward. You must be able to match all customers in that ward with a shop.

At end of turn, draw 1 card

Final turn

When last customer is placed, everyone takes one additional turn.

Player actions

Upgrading stores

Cost 10yen for each upgrade: 1-store -> 2-store -> 3-store -> dept store

Resolving customers

When resolving customers:

Comments

Wild cards are time consuming:

For scoring, use set collection for customers

Suggestion: Allow 2 tracks to be placed with the same action, but make it expensive: e.g., 20yen

Raise cost for dept stores to 20yen

Bad situation: when dept store is separated from rest of board since that dominates all resources that only have 1-stores on the board.

Should dept stores only provide 1 of each resource (and leave the original shops on the board).

Score rails based on the shops in the stations it is connected to. Similar to Brass. But in Brass, rails don’t pay out during the game so they need the endgame bonus. Not sure its needed here.

Summary: (J / S / G)

Citizens:

Shops:

Most of each customer for each resource:

Suggestions/Actions

For next playtest: