shinjuku

Playtest #5

Thu 23 Aug 2018

Participants: self, AdamB, JeffB, SverreR

Twitter post

Overview

Components

Rules

Setup

Turns

At start of turn, randomly place a citizen on the map. Draw a card to determine the location. On the first turn, place 2 citizens on map (to seed).

If you have any unpaid loans at start of turn, you must pay 1yen to the bank as interest. You may pay off loans on the start of your turn (after paying interest).

You may take a loan for (for 10yen) before taking your action.

Each turn choose an action:

After taking your action, you may optionally resolve the customers in a single ward. You must be able to match all customers in that ward with a shop.

At end of turn, draw 1 card

Final turn

When last customer is placed, everyone takes one additional turn.

Player actions

Building stores

Requirements: must be in an:

The card spent must match the location of the station unless the player already has a track connection to that station.

Stores can be placed on other player’s stores (as long as they match).

Cost: ¥10 + 1 card

Upgrading stores

Upgrade: 1-store -> 2-store -> 3-store -> dept store

Cost 10yen for each upgrade except the final one to department store, which costs 20yen.

Department Store

Department store upgrade requirements:

Cost: ¥20 + 1 card + remove 1 shop from stack

Removed shop is returned to player (and can be re-built elsewhere)

Department stores count as 1 of every kind of resource

Building rail

Requirements: must be connected to a station where you have a shop or where you are connected

Cost: 1 card (any card) +

Resolving customers

When resolving customers:

Final Scoring

Consider the following possible scoring (including all is too cumbersome):

Comments

Managing money was somewhat tedious. It would be nice not to have to have lots of tiny payouts.

Loans:

Sometimes didn’t have any good cards in hand.

Wildcards? Perhaps 2 of a kind = wild. Problem: there are many cards that don’t have doubles.

J: cards didn’t matter unless they match the location of a shop to play on

A: Have 2 actions/turn. Change “resolve customers” to be an action that you must explicity take.

Summary: (A / G/ J / S)

Suggestions/Actions

For next playtest: