Fri 24 Aug 2018
Participants: self, AdamB, JeffB, SverreR, AdrianK
4-player game: Adrian/Gary combined
Each player seeds 2 customers (for 4-player) and then places a store for free anywhere on the board.
Each turn take 2 different actions:
At end of turn, draw back up to 3 cards
When last customer is placed, everyone takes one additional turn. Restricted to 1 Lure action
Play card for ward, pay 10yen, place store on empty station.
On top of one of your shops. Pay 20 for 1st upgrade, 40 for 2nd, 80 for 3rd
For this action, the first section is free, 2nd costs 20yen, 3rd costs 100yen.
Play card for matching ward to lure customers.
Discard any number of cards and draw back up to 3
Add action to trigger income.
Draw up to 5 cards in hand (instead of 3)
Add more cards to deck (to adjust probs and reduce shuffling)
Score:
Scoring possibilities (A / J / S / GA):
Triangle and Square scoring encourage players to focus on a single resource type.
Triangle score: 1=1; 2=3; 3=6; 4=10;5=15;6=21; 7=28; 8=36
Squaring score: 1=1; 2=4; 3=9; 4=16; 5=25; 6=36; 7=49; 8=64
For next playtest: