shinjuku

Playtest #14

Wed 19 Sept 2018

Participants: self, AdamB, JeffB

Overview

Components

Rules

Setup

Turns

Place a random customer at start of turn

Each turn take 2 different actions:

Final turn

When last customer is placed, everyone takes one additional turn.

Comments

Can build on existing shop? No.

At end of game:

Higher scores without the game taking too long. Yay!

BAD: Adding 1 customer for each store was a bit tedious. Esp. during the early game.

Clarify: you may discard when taking the free Income action.

Being able to take Income when you give another player a customer during Lure didn’t feel worth it. Extra rule and it didn’t make giving a VP feel better. I.e., if you going to give another player a VP, then it’ll be because you get a VPs as well, and getting an Income action will not make you more likely to give someone else a VP.

16 customers left on board at end of game. Some stranded (no track) others just lower prio.

Feel bad: too many customers arrived early in the game, so if you didn’t build a lot of stores early you got left out. Hard to recover.

Suggestions/Actions

For next playtest: