Playtest #15
Thu 20 Sept 2018
Participants: self, JeffB
Overview
- Testing:
- 2 player
- Place a burst of customers when a dept store is built. Burst = 4/3/2 customers for 2/3/4-player
- 5 diff cards = wildcard
Components
- 18”x20” board with Map of Tokyo
- 72 Ward cards
- 8/7/6 for 2/3/4-player
- 16/13/10 track for 2/3/4-player
- 2 dept stores per player
- 60 Customer tokens:
Rules
Setup
- Deal 5 cards to each player
Turns
Place a random customer at start of turn
Each turn take 2 different actions:
- Build: Pay a card, build a store in that ward
- Upgrade: Pay a card and a customer, upgrade a store to a dept store
- Lure: Pay a card, lure customers from that ward
- Expand: Pay any 1 card to build 1 track; pay 3 cards to build 2 connected track
- Income: draw up to 5 cards, or draw 1 card if you already have 5 cards. Taking this action ends your turn.
Final turn
When last customer is placed, everyone takes one additional turn.
- Jeff: ◯◯◯◯◯ ◯◯◯◯◯ ⤫⤫⤫⤫⤫ ⤫⤫⤫ △△△△△ △△ ⭒⭒⭒⭒⭒ ⭒⭒ = 22 (remove ◯)
- Gary: ◯◯◯◯◯ ◯◯◯◯ ⤫⤫⤫⤫⤫ ⤫⤫⤫ △△△△△ △△ ⭒⭒⭒⭒ = 19 (remove ◯)
Burst of customers worked well and felt good. It wasn’t as tedious as adding customers after each regular store.
Targetting ⭒ customers worked well as a strategy (because of their limited number).
Using 5 different cards as a wildcard has never been used in a playtest. No need to keep it as a rule.
Being able to move stores serves as an interesting “attack” during late game when you have a lot of wildcards. Play a card to move a store, then play a card to lure customers.
- If there’s a need to reduce the frequency of this, then the cost to move a store can be increased to 2 cards: one for the store’s current location and then another for it’s new location.
Game could have ended a few turns early, so the game needs to consume more customers. Increase the number of customers that arrive in the burst.
I can bump that up to 5 or have 3 dept stores in a 2-player game.
… or both, I suppose.
This playtest was 2 player x 2 dept x 4 customers = 16 customers
Assuming that everyone builds all their dept stores:
- 4 players x 2 dept = 8 events x 3 = 24 customers
- 3 players x 2 dept = 6 events x 4 = 24 customers
- 2 players x 3 dept = 6 events x 4 = 24 customers
Suggestions/Actions
For next playtest:
- Update dept store burst to 4/4/3 for 2/3/4-player
- Update number of dept stores to 3 in 2-player game