Playtest #17
Tue 25 Sept 2018
Participants: self, AdamB, JeffB, SverreR
Overview
- Testing:
- Place single track anywhere (to resolve placement issues around neutral track) Double track can be anywhere but the 2 segments must be connected
- Hachiko expansion: Remove neutral track around Shibuya. Hachiko starts in Shibuya. If H is in Shibuya at the start of your turn, then you place Hachiko with your customer placement. When you Lure from a ward with Hachiko, it doesn’t cost a card, but you must take Hachiko with the other customers and end the Lure in Shibuya.
Components
- 18”x20” board with Map of Tokyo
- 72 Ward cards
- 8/7/6 stores per player for 2/3/4-player
- 16/13/10 track per player for 2/3/4-player
- 3/2/2 dept stores per player for 2/3/4-player
- 60 Customer tokens:
Rules
Setup
- Deal 5 cards to each player
Turns
Place a random customer at start of turn
Each turn take 2 different actions:
- Build: Pay a card, build a store in that ward
- Upgrade: Pay a matching card and a matching customer, upgrade a store to a dept store
- Lure: Pay a card, lure customers from that ward
- Expand: Pay any 1 card to build 1 track; pay 3 cards to build 2 connected track
- Income: draw up to 5 cards, or draw 1 card if you already have 5 cards. Taking this action ends your turn.
Department Stores
When a department store is built, it triggers a burst of new customers: 4/4/3 customers for 2/3/4-player game.
Final turn
When last customer is placed, that player finishes their turn and then everyone (incl the person who drew the last customer) takes one additional turn.
Hachiko good.
- Jeff: ◯◯◯ ⤫⤫ △△ ⭒⭒⭒ = 7 (remove ◯ or ⭒)
- Adam: ◯◯◯◯◯◯ ⤫⤫⤫⤫ △△ ⭒⭒ = 8 (remove ◯)
- Gary: ◯◯◯ ⤫⤫⤫ △△ ⭒⭒⭒ = 8 (remove ◯, ⤫ or ⭐︎)
- Sverre: ◯◯ ⤫⤫⤫ △△△ ⭒⭒ = Dropped out before end
Only 5 of the 8 possible dept stores were built.
Leftover stores: Gary ⤫⭒; Sverre ◯⤫⭒; none for others
Leftover track: Gary 1; none for others
Suggestions/Actions
For next playtest:
- Hachiko: Remove track around Shibuya
- Seed more during burst