shinjuku

Playtest #18

Tue 25 Sept 2018

Participants: AdamB, ??, ??, ??

Overview

Components

Rules

Setup

Turns

Place a random customer at start of turn

Each turn take 2 different actions:

Department Stores

When a department store is built, it triggers a burst of new customers: 4/4/3 customers for 2/3/4-player game.

Final turn

When last customer is placed, that player finishes their turn and then everyone (incl the person who drew the last customer) takes one additional turn.

Comments

Shinjuku + Tokyo -> Beast Mode!

No “emergency wild” is still painful. The 5-card wards aren’t obviously good to new players.

@15 tokens left, felt too long

Player stuck with 5 cards, but no wilds @ 2 shops + dept store. Really stuck because no track in late game - spent it all in early game).

New players don’t know that rail is sparse, and sad to have no actions later in game.

Comment: action to draw => ends turn is sad. Maybe draw 1 each turn?

Did not finish, but scores were normalish. Did not explain endgame scoring to players, so just used each customer = 1 VP.

Hachiko was fun.

Suggestions/Actions

For next playtest: