Playtest #22
Thu 11 Oct 2018
Participants: Lucy, John, Megan
Overview
Components & Rules
Same as previous
Lucy:
- POS: Luring, Story was great
- NEG: Unclear directions, Lure should be any card
John:
- POS: Station names & story; Fun luring lots of customers!
- NEG: Unclear how luring works, starts a bit slow (maybe get 2 stores free? or start with 5 customers on board?)
Megan:
- POS: Moving stores, lots of strategy!
Other notes:
Easter egg colors, not good for colorblind
Things to clarify in rules:
- Who starts?
- Can I lure where there is no track?
- How many tracks per connector?
- How many customers lured per store during lure? 1? all?
- “up to 5 for income” -> draw until you have 5
- Final scoring: what if two types have same #? e.g., 4x 4⭒ 3o 3∆. pick one?
GOOD: Looking at lure routes! neat strategy opps.
Suggestions/Actions
For next playtest:
- Update rule book to address ambiguity.
- Create “quickstart guide” with a brief overview of the rules.