shinjuku

Playtest #24

Thu 17 Jan 2019

Participants: self, JeffB, SverreR

Overview

Components & Rules

Same as previous

Comments

Note: No need to remove customers for Flash Mob. Rules are already written this way, but I accidentally tried to do this when removing customers for the Thief.

Paris Map:

Oops! Forgot to have a burst of customers when we placed a dept store

During game, RobinS: How many of each customer type are in the bag?

Scores:

Game took longer than normal - ~1h20

During endgame, we had a bunch of single customers on the map. These are less interesting since you want to Move a group.

Sverre:

Jeff:

To make endgame more interesting:

Possible expansions:

-1VP penalty for thief is too high. Benefit of thief is being able to skip a store during Move. Perhaps player with most thieves at end of game loses 1pt?

Suggestions/Actions

For next playtest:

Also, note on board how many of each customer type