shinjuku

Playtest #25

Fri 18 Jan 2019

Participants: self, JeffB, SverreR, SamH, LeonardR

Overview

Components & Rules

Baseline rules, except:

Comments

Scores:

  Score
Jeff ~5~ 3 3 1 7
Sverre ~4~ 4 2 0 6
SamH ~2~ 2 2 2 6
LeonardR 1 ~3~ 0 1 2
Gary ~2~ 2 1 2 5

Two new players.

Needed to stop game early because of time. Just barely reached point where 3 customers/turn were being placed.

80 customers is too many (even with increased customer draw).

Ramping up the number of customers drawn feels good and is easy to remember.

Removing the discard before the free income action sped things up a bit, but also removed the ability to churn through cards to get a wildcard.

Five players, but only 4 dept stores were built.

Lots of customers available, but players may have been hesitant to take them because they needed to pass through other player’s stores. (I think this is kinda by-design).

Sam:

Leonard:

Sverre:

Jeff:

Suggestions/Actions

For next playtest: