Thu 21 Mar 2019
Participants: AdamB, KenK, SverreR, ChrisM, JeffB
Baseline rules, except:
Started with 3 player AdamB, KenK, self). Restarted when more people arrived.
Scores:
◯ | ⤫ | △ | ⭒ | Score | |
---|---|---|---|---|---|
Adam | ~3~ | 2 | 1 | 1 | 4 |
KenK | 3 | ~4~ | 2 | 3 | 8 |
Sverre | ~3~ | 3 | 2 | 2 | 7 |
ChrisM | 2 | 2 | ~3~ | 2 | 6 |
Jeff | ~3~ | 3 | 3 | 2 | 8 |
Patchwork track, because it’s easy to place.
People keep saying “o” customers - not good theme
Feel bad - Sverre with only 2 cards. But he put himself that in that position.
Katsushika and Sumida. Colors too close. Hard to tell difference (across the water) in low light. Perhaps use a different pattern.
Slow with 5 players. Too much down time? But 2 new players.
Expansion: Hachiko would be much more powerful if it provided a new action that could earn customers.
After last customer is drawn, if another dept store is built, is the customer added to the bag?
Tie at end of game. How to resolve?
Overall comment: Clumping customers is good
Liked having 2 customers drawn into same space.
For next playtest: