Playtest #55
Fri 6 Dec 2019
Participants: Adam B, Gary K
Testing:
- During Move, customers must cross at least one rail
- Score: 1 pt / customer
- During Final round, no need to spend cards for actions
Stopped game with 24 customers remaining
A: Re: Must move across rail
- frustrating thematically
- why not just walk
- why not just visit store
- can’t take a single customer
- but you can make groups with drop anywhere
- worse situation if you have a store in same location as customer
Suggestion:
- Can match single customers
- Remaining customers must move along rail if they can
How to describe:
- Play move card to walk to station in ward
- match store there if possible
- remaining customers must move along track (if possible)
Extended Move:
- after move, can play card that matches end location
- to pick up customers and move again
- this allows to pick up customers along the way
Distributing points on customers
- How to make the customer choice more interesting
- instead of 1 & 2 (which is a big jump)
- different range for each customer type
Scoring
Must move across at least one rail
- Prevents turtle moves like Ota just taking 1 customer and dropping rest in same spot.
Here they would need to move 1 of the customers to Shinagawa or Minato.
- Single customers can be stuck until another customer joins them
- Here the Electronics store is stuck even though every store can satisfy
Suggestions/Actions
Todo:
- Allow remaining customers to be dropped anywhere
- Require Move to use track
- Put customer paid for dept store back in bag