Playtest #57
Fri 13 Dec 2019
Participants: Adam B, Gary K
 
 
 
 
 
 
 
 
Testing:
  - double customers
    
      - 104 customers total
 
      - drawing 2 customer at a time at start
 
      - draw 4 once 3 dept stores build
 
    
   
  - During Final round, no need to spend cards for actions
 
  - Must use track during Move if possible
 
  - Scoring: set collection
    
      - 4-cust = +3 pts
 
      - 3-cust = +2 pts
 
      - 2-cust = +1 pts
 
    
   
  - May continue past last matched customer during Move
 
  - Put dept store customer payment back in bag
 
Stopped early
POS: Number of customers in bag felt good (lots!)
POS: Lots of customers early in game on board
NEG: Lots of card drawing - (shuffling)
NEG: customers don’t clump immediately
Adam: Customer placement could just go to the top of discard pile
  - to eliminate need to draw new card
 
NEG: too many good locations to eval and choose from
  - which one to choose?
 
  - trouble evaluating the entire board
 
NEG: drawing 4 cards for customers was tedious
Suggestions/Actions
next:
  - test placing customer at location on top of discard