Playtest #57
Fri 13 Dec 2019
Participants: Adam B, Gary K
Testing:
- double customers
- 104 customers total
- drawing 2 customer at a time at start
- draw 4 once 3 dept stores build
- During Final round, no need to spend cards for actions
- Must use track during Move if possible
- Scoring: set collection
- 4-cust = +3 pts
- 3-cust = +2 pts
- 2-cust = +1 pts
- May continue past last matched customer during Move
- Put dept store customer payment back in bag
Stopped early
POS: Number of customers in bag felt good (lots!)
POS: Lots of customers early in game on board
NEG: Lots of card drawing - (shuffling)
NEG: customers don’t clump immediately
Adam: Customer placement could just go to the top of discard pile
- to eliminate need to draw new card
NEG: too many good locations to eval and choose from
- which one to choose?
- trouble evaluating the entire board
NEG: drawing 4 cards for customers was tedious
Suggestions/Actions
next:
- test placing customer at location on top of discard