Playtest Notes
Playtest #69 - Wed 10 Jun 2020
- 3 new players: BS, RM, BK
- Testing: Tabletop Simulator version; New players starting with expansions
Orca-con Playtests
- Sun 12 Jan 2020 - Playtest #68 - 2-player
- Sat 11 Jan 2020 - Playtest #67 - 3-player
- Sat 11 Jan 2020 - Playtest #66 - 2-player
Playtest #65 - Fri 10 Jan 2020
- 3-player: AB JY GK
- More testing with customer distribution and queue refresh
Playtest #64 - Mon 30 Dec 2019
- 2 player: AB GK
- Testing: new customer distribution; dept store bonus; queue = ds + 2
Playtest #63 - Fri 20 Dec 2019
- 4 new players: BC JC AW MM
- Maple Valley gaming group
- Testing: combined Move/Upgrade; queue = 1 + ds
Playtest #62 - Thu 19 Dec 2019
- 3 players: JB SR GK
- Testing: combined Move/Upgrade; 4vp/dept store; queue size from table
Playtest #61 - Wed 18 Dec 2019
- 3 players: AB GK
- Testing: combined Move/Upgrade; 4vp/dept store; queue size from table
Playtest #60 - Wed 17 Dec 2019
- 3 players: AB GK
- Testing: 72 customers; player takes card from sidebar; pay upgrade customer to sidebar; score sets
Playtest #59 - Mon 16 Dec 2019
- 2 player: AB GK
- Testing: Sidebar/conveyor belt of customers
Playtest #58 - Fri 13 Dec 2019
- 2 player: AB GK
- Testing: Placing customer at location on top of discard
Playtest #57 - Fri 13 Dec 2019
- 2 player: AB GK
- Testing: Double the number of customers to 104; Double customer draws
Playtest #56 - Mon 9 Dec 2019
- 2 player: AB GK
- Testing: Scoring: set collection; Allow continuing past store during Move; Pay card for extended Move
Playtest #55 - Fri 6 Dec 2019
- 2 player: AB GK
- Testing: Move must cross rail; Don’t remove customers during scoring;; No cards for final round
Tabletop Network / BggCon Playtests
- Sat 23 Nov 2019 - Playtest #54 - BggCon
- Tue 19 Nov 2019 - Playtest #53 - Tabletop Network
- Sun 17 Nov 2019 - Playtest #52 - Tabletop Network
Playtest #51 - Thu 14 Nov 2019
Playtest #50 - Wed 6 Nov 2019
- 3 player: JY AB GK
- Testing: Sending double-customer draws to separate locations
Playtest #49 - Fri 1 Nov 2019
Playtest #48 - Tue 29 Oct 2019
Playtest #47 - Fri 25 Oct 2019
- 2 player: AB GK
- Testing: London map
Playtest #46 - Thu 24 Oct 2019
- 2 player: AB GK
- Testing: Paris map; don’t discard during Income
Playtest #45 - Sat 19 Oct 2019
- PlaytestNW - Around the Table Game Pub
- Testing: 3 new players
Tokyo 2019 Playtests (3-player)
- Mon 23 Sep 2019 - Playtest #44 - Azabujuban
- Sun 22 Sep 2019 - Playtest #43 - Sangenjaya
Playtest #42 - Sun 1 Sep 2019 - HyperboopiCon
- 3 player: DV SV SR
- Testing: 2 new players
GenCon 2019 - FEPH Playtests (all 3-player)
Playtest #33 - Fri 26 Apr 2019
- 4 player: JB AS SR GK
- Testing: 56 customers; double customers; new icons on components; thief expansion; 1 new player
Playtest #30-32 - Thu 2 Apr 2019
- 2 and 3 player: KK+
- Testing: New players; having someone else teach
Playtest #29 - Thu 21 Mar 2019
- 3 player: KK JY GK
- Testing: New players; drawing customers into same location
Playtest #28 - Thu 21 Mar 2019
- 5 player: AB KK SR CM JB
- Testing: 2 new players; 5 players; placing all drawn customers into same location
Playtest #27 - Fri 1 Mar 2019
- 3 player: JP JM GK
- Testing: New players; drawing 2 customers after 3rd dept store
Playtest #26 - Wed 30 Jan 2019
- 4 player: JB SR SH OC
- Testing: New customer draw rule; 1 action first turn; Chairman; Paris map
Playtest #25 - Fri 18 Jan 2019
- 5 player: GK JB SR SH LR
- Testing: New customer draw rule; Not discarding before free income draws
Playtest #24 - Thu 17 Jan 2019
- 3 player: GK JB SR
- Testing: Paris map; Thief expansion; Flash Mob expansion
Playtest #23 - Fri 12 Oct 2018
- 3 player: GK JB SR
- Testing: Empress expansion; Kaiju moves when customer lands on Kaiju spot; Kaiju + Empress
Playtest #22 - Thu 11 Oct 2018
- 3 player: LP JP MP
- Testing: Blind playtest to learn how to play from rulebook
Playtest #21 - Fri 5 Oct 2018
- 3 player: GK AB JB
- Testing: 3-cards = wild; Kaiju scaring customers; Chairman with free move action; Kaiju + Chairman together
Playtest #20 - Wed 3 Oct 2018
- 2 player: GK JB
- Testing: Kaiju expansion
Playtest #19 - Mon 1 Oct 2018
- 4 player: GK JB AB SR
- Testing: Chairman expansion
Playtest #18 - Tue 25 Sept 2018
- 4 player: AB ? ? ?
- Testing: New players; Hachiko expansion without neutral track
Playtest #17 - Tue 25 Sept 2018
- 4 player: GK AB JB SR
- Testing: Place track anywhere; Hachiko expansion with modified Lure action
Playtest #16 - Mon 24 Sept 2018
- 3 player: GK AB JB
- Testing: Hachiko expansion with Reunite action
Playtest #15 - Thu 20 Sept 2018
- 2 player: GK JB
- Testing: Add burst of customers when dept store is built
Playtest #14 - Wed 19 Sept 2018
- 3 player: GK AB JB
- Testing: Add customer when store is built; More stores 8/7/6; More track: 16/13/10; Gain income when you give another player a customer during Lure
Playtest #13 - Mon 17 Sept 2018
- 3 player: GK JohnB PW
- Testing: 5 diff cards = wild; Bypass
Playtest #12 - Fri 14 Sept 2018
- 4 player: GK SR JB AB
- Testing: More stores: 7/6/5; Can move existing stores; Summon action; Bypass during Lure
Playtest #11 - Thu 13 Sept 2018
- 4 player: GK AB JB JOM
- Testing: No starting setup; place customers at start of turn; 4 customer types; reduce track to 15/12/9
Playtest #10 - Wed 12 Sept 2018
- 4 player: GK AB JB JOM
- Testing: 5 stores/player (one per type); upgrade directly to dept store; dept store upgrade costs 1 customer; 60 customers
Playtest #9 - Tue 11 Sept 2018
- 5 player: GK JB AB SR JOM
- Testing: 5 player rules; 10 stores per player
Playtest #8 - Fri 7 Sept 2018
- 3 player: GK JB AB
- Testing: Endgame scoring drop customer you have most of; Add extra customers
Playtest #7 - Sun 2 Sept 2018
- 2 player GK AK
- Testing: Remove money and replace with card-draws; 72-card deck; Endgame scoring ties
Playtest #6 - Fri 24 Aug 2018
- 4 player AK AB JB SR
- Testing: Place first shop anywhere for free; 2 actions per turn; restricted height for stations; Endgame scoring is customers only; seed new customers at end of turn
Playtest #5 - Thu 23 Aug 2018
- 4 player GK AB JB SR
- Testing: Explicit starting locations; Customers must go to highest shop that is connected (without passing through); More endgame scoring
Playtest #4 - Wed 22 Aug 2018
- 3 player GK JB SR
- Testing: 3-player; Endgame scoring
Playtest #3 - Tue 21 Aug 2018
- 2 player GK AK
- Testing: Reducing # shops per player; Vary number of customers per resource type.
Playtest #2 - Sun 19 Aug 2018
- 2 player GK AK
- Testing: Adjust cost of track and shops
Playtest #1 - Sun 19 Aug 2018
- 2 player GK AK
- Testing: Basic concept; Is seeding customers necessary?